As the dust and glass shards settle in the main working area, the heroes take stock. The only one wounded is, as usual, Dharma, and she is grateful for a touch of Kaielea’s healing magic. Granny Squall is nervous, fearing more goblins may rush in from the other rooms, but after a few moments it becomes clear the fight is over, for now. Squall jumps through the skylight to join the party, a town guard is sent to report the situation, and the party begins to methodically search the building.
Outside the main working area the damage is minimal. A dormitory is found with blood splatters all over the walls. The glass-workers were apparently killed in their beds. Nothing more of note is found in the main level. The party moves down to the basement.
Most of the rooms are empty, but two doors are locked. Fearing that survivors may be hiding inside, possibly injured, the heroes of Sandpoint decide to break down the doors. The first door takes three blows from Olga’s warhammer before tearing open, and as soon as it does, an arrow comes flying out and embeds itself painfully in Olga’s shoulder. Inside the room, a drunk half-elf stands behind a sturdy desk, already knocking a second arrow in his shortbow.
Kaielea jumps in the room and gives the drunkard a heavy rap on the noggin’ with the butt of her sword. He staggers but stays on his feet. Dropping his bow, the half-elf turns out to be even deadlier with his fists. He slaps Olga and Kaielea around a couple of times before Dharma’s diplomatic words finally register, and he agrees to stand down and answer some questions.
Unfortunately for the half-elf, he is not a very good liar, at least not while inebriated. He tries to pass himself off first as a glass-worker, then as a smuggler, revealing that there is a secret tunnel leading from the next room to outside of town, but no one is buying it. When Olga asks him if he was using that secret tunnel to smuggle dead priests he protests a little too quickly. He also seems terrified of the idea of being handed over to the town guard, which is nevertheless to be his fate. The poor man is subjected to a confusing mix of Dharma’s sensible diplomacy and Squall’s menacing yells and spells, and finally clams down and the parlee is over.
Leading the tied up prisoner upstairs, the party finds that a contingent of guards, as well as the mayor, have arrived to inspect the scene. The townsfolk immediately recognize the prisoner and realizing this he tries to make a run for it, but doesn’t get very far before Kaielea’s whip trips him. It seems the party has captured Suto Kaijitsu, son of the late glassworks owner, Longinko Kaijitsu. Suto offers no explanation as to the circumstance of his return to town, and its possible connection with the goblin raid. He is taken away to the barracks-turned-jail and the party volunteers to investigate the secret tunnel.
Going back downstairs, the heroes complete their search of the basement level, finding nothing of note, then head into the tunnel. A town guard is posted at the tunnel entrance until further notice.
The tunnel is narrow, and the party walks single file for a while before reaching a dead end! The tunnel appears to have ended, with nothing but a sold wall ahead. But the heroes are not fooled. They suspect there must be a way through, and after searching for a long time Olga finally realizes that the “wall” can be pushed to one side. Beyond the cleverly concealed door on wheels is a cave opening, looking out on the bay.
The cave is empty now although evidence of goblin activity are everywhere. Two tunnels lead on. The party chooses the one leading south, back towards the town. They follow the tunnel, past a brick wall that at one time must have blocked passage but has since been broken through. A little ways past the wall they come to an opening in the tunnel wall, that turns into a small chamber. Peering inside they are startled to see a horrible looking monster. With long sharp nails on its claw like hands, and a two pronged mouth full of razor sharp teeth, the creature is like nothing the heroes have ever seen. Kaielea, however, have read about such creatures, and inform the party this is a sinspawn, a breed of monster known to have inhabited this area in ancient times. The history lesson is cut short though, when the sinspawn shrieks and attacks. Olga tries her mind controlling magic but finds that the creature has no mind worth controlling. The sinspawn engages the party in the narrow tunnel. Its vicious nails give Kaielea a nasty boob gash, and an unexplained feeling of rage that prevents her from putting her sword to the best use. Kaielea decides to retreat and let Dharma take a swing at the monster. But before the paladin gets a chance to do much, a wonderfully fierce owl appears out of nowhere, summoned by Squall’s magic, and attaches its talons to the sinspawn’s shoulder. Struggling to free itself, the sinspawn takes a couple of hammer blows to the back, a few pecks and scratches from Squall’s other owl, Zephyr, and goes down for the count.
The heroes stand over the ugly remnant of Thassilon, three ominous words echo in all of their minds. “Re, Gener, Ation….”