Remnants of Thassilon

Angry Birds
If a monster falls in the mist and there is no one to hear it, does it make a sound?

Over breakfast Amiko describes her attempt to get some information out of her brother Suto. She had limited success. He spoke of his planned attack on Sandpoint, not giving up a specific time but only the impression that preparations for the attack were not yet finished. He also seems to be expecting to be rescued from the town prison.

Based on this information, the heroes decide that the best course of action would be to continue to explore the caves under Sandpoint, to clear the monster threat from below and perhaps get more clues to the nature of the phantom menace. After readjusting the positioning of the town’s guards, already stretched thin, the heroes go into the caves to resume exploring.

The caves have plenty of tourist attractions. Behind one door the party finds a pair of sinspawn play fighting. Some real fighting then breaks out. A sinspawn is repeatedly tripped by dogs and whips. Zephyr loses a few feathers, but Dharma takes care of it by laying her hand on his mottled head. Kaielea and Dharma perfect a new sinspawn slaying technique – a shield bash to the head knocks it down, a sword to the throat coups it out of its gras.

The room the fighting took place in is, or rather was, a prison. Holding cells line up against the walls but they are empty save for some very old bones. There are more rooms to explore. A staircase leads down to a room with several pits, and a gravely voice that scares granny Squall quickly back up stairs, yelling at her to stay out. The heroes block the door with a heavy table. Another room has three stone doors that open to small cells, containing the remains of monstrous deformities. The doors are inscribed with the mysterious Thassilonian star symbol. Another room apparently used to be an arcane library, as evidenced by the tattered remains of ancient books.

In a small room with a central circular pool there are blood smears on the walls. As the heroes move across the room a green fleshy head with ear-wings flies out from behind a drape and shrieks. Everyone is startled, but unharmed, and a blow from Olga‘s hammer and Kaielea’s shield knocks it down. The poor thing coughs blood, tried to bite someone, and falls dead.

A spiral staircase goes up a short length then is blocked by collapsed walls.

Back in the room with the altar with evil looking water. Olga suspects it’s un-holy water. Large double doors open to a large room with torches on the walls, spiked runes of rage everywhere, doors on either side. A pool in the center with skulls on spikes. Stairs lead up to a pulpit area where a small winged creature wearing mage robes stands next to a small basin of churning water muttering angrily in Thassilonian. As the heroes enter the creature cuts her own wrist and drips some blood into the basin. Suddenly it all makes sense. A cathedral of senseless rage, blood magic and insane ramblings? It’s the church of PMS-ing bitches!

Before the heroes can offer sympathy however, the clawed hands of a sinapwn appear out of the basin. It’s time for a fight.

Squall springs into action. She rides her dog to the edge of the central pool, picks up a skull from one of the spikes, then rides up the stairs to the basin, jumps off and starts splashing freezing liquid everywhere, stopping for a moment only to cast a big cloud of fog that obscures half the room. The angry bird-bitch meanwhile takes to the air and, hovering like a hummingbird, starts casting spell after spell. An oozy creature is summoned next to Dharma and Kaielea, and a big toad is summoned next to the basin, where Olga and Squall, and Squall’s dog, are fighting the sinspawn. The angry bird peeks out of the fog, sees Dharma, and casts a spell that shatters Dharma’s sword to a thousand pieces. Unfazed, Dharma pimpslaps the goo monster to dazeness. Olga makes toad juice with her hammer and Dog has a taste of toad shank. Seeing that the basin cannot be emptied by a bailing skull, Olga and Squall decide to use good old fashioned sacrifice. When the toad is dropped in, a sinspawn climbs out and is unceremoniously dispatched.

The ooze monster disappears to its home plane. Dharma chucks spears, nowhere near the bird, then catches a fear spell in the face and runs around screaming for a few seconds. Out of spells and out of summoned allies, the angry bird floats out of reach throwing around a boomerang dagger. Squall dismisses the obscuring mist and sends Zephyr to “fetch” the magic dagger. Then sends Dog to attack the evil spellcaster flying away. The dog leaps off the balcony, jaws agape, but can’t quite make it and falls to the lower floot. Zephyr wrestles the dagger out of the evil bird’s hand and brings it to Dhamra.

Olga COMMANDS the angry bird to drop down and give her twenty, and it works! The heroes converge on the tiny prone creature and proceed to pound the floor around her with savage blows, stabs, jabs, and bites. Suddenly something connects! Dharma jabs the creature with its own dagger, hard. The wounded bird scratches Squall and her dog with poison claws and takes to the air again. Hovering above Dharma she loses her lunch on the young Paladin’s face, mutters a few magic words and vanishes! Dharma quickly throws the dagger towards the bird’s last known whereabouts. The dagger flies true and, with a thud, comes to a stop in mid air. The heroes follow the invisible creature’s blood trail out of the room as Zepher tracks it.


Kaielea’s long legs are barely long enough to let her keep the flying creatures in sight, and she follows Zephyr, who is hopefully following the angry-bird, down the narrow corridors, back through the prison room. On her faithful riding dog, Squall follows closely, while Dharma and Olga lag behind, the Paladin moaning under her heavy armor, the Dwarf’s comically short legs moving fast but advancing slow.

As Kaielea and Squall enter the prison chamber, both birds are out of sight, but there is only one way out of the room. They rush into the torture chamber to find their makeshift barricade of the door to the lower levels disturbed but still standing. The demon was not strong enough to move it. She must be hiding in the next room, from which there is no escape! Seeing that the demon is cornered, Kaielea waits for the others to catch up. Squall arrives and rides her dog to battle. She opens the door and the angry-bird, visible again, attacks. No more spells, no more rituals, not even a flying dagger, but the demon’s poisoned claws are still plenty dangerous. Squall gets two more scratches and two more doses of poison. By the time Dharma gets to her side, the old druid is slumped on her dog, barley able to lift her head. Olga stands in the doorway, blocking the only escape route, while Dharma and Kaielea engage the angry-bird. The bard uses her whip to trip the flying demon and Dharma dives at the prone creature, dagger first. In the Good paladin’s hands, the blade seems to slip right through the demon’s tough hide, and she is mortally wounded. By now the heroes have learned to expect the ability of foul creatures in this dungeon to heal themselves quickly, so just to be sure, Dharma removes the evil bird’s head.

Turning around in triumph, the fighters find Olga busy treating a sickly looking Squall, a grim expression on her face. Amazingly, though the druid is barely able to move, she is busy taking care of her dog’s poisoned wounds. A few seconds later the Dwarf sighs in relief and informs them that the little druid is not in immediate danger of dying any longer. However, Squall is still very weak. The rest are also tired. The heroes decide to call it a day. This level is essentially clear, it’s time to go back to town.

Before going up though, they stop once more at the un-holy temple to deal with the sinspawn portal. It is almost out of whatever fuels it. Throwing a few foul smelling entrails into the basin, they quickly dispose of the emerging sinspawn, and see that the basin is now empty. One less thing to worry about.

Bruised and dirty, the heroes return to town and go straight to Father Zantus. He agrees to prepare some spells to fix their broken druid, taking in payment only the un-holy symbol looted from the demon priestess, which he says is the symbol of Lamashtu. The party then meets with the mayor to discuss the town’s defenses, and retire for the evening.

Alarming discoveries
Is that a horn on your head or are you happy to see me?

The heroes stand quietly above the body of the sinspawn, wondering if it is really dead. In a few seconds they see the monster’s wounds start to heal. Frantically,Kaielea Brightblade unzips the creature’s belly with her sword as Olga Söldrif melts its face an acid dart. They stand and watch anxiously, but the sinspawn seems to be dead for good now.

Finding nothing of interest in the sinspawn’s cave, they move on down the tunnel. More rooms open up to the right. Some are carefully carved out of the stone, with proper doors built in them. Someone has been busy down here. At the end of a short corridor they can see a flight of stairs, going up.

The party continues to investigate. In a small room they come across a stone statue a beautiful, and strangely furious looking female, holding a long pole arm. Kaielea helps herself to the weapon, which Olga informs her is a ranseur, and a nice one too.

Listening at one closed door they can hear low breathing. Dharma Hildegarde Kaielea and Olga want to investigate but Sereca Squall is either afraid or else she doesn’t care what’s on the other side. To humor the others she starts to blindly cast lightning under the door, but when they whisper at her to stop, who knows what is in there, she is fed up and storms away.

Left with no choice the others follow. Squall climbs the stairs to find another door blocking the way. Since there is probably evil behind this door too, she turns back again. Scouting the tunnels some more, the party comes to a larger room, with a strange looking altar on a dais. The altar is full of dirty looking water and, Dharma informs them, strong evil is emanating from it. The only other exit from this room is through another closed door. So Squall is once again turned away. Since it is getting late, they all agree to go back to town and figure out their next step there.

Back in town, the heroes pay a visit to the prisoner. The half-elf isn’t talking. The guard informs them he hasn’t said a word to anyone. He points them to a box of the prisoner’s belongings, which include some coin, assorted loot, and Suto’s journal. The journal is a frightening record of what appears to be a plan to overrun Sandpoint with hundreds of goblins, and much worse! In his journal, Suto alludes to a ritual involving the dug up corpse of father Tobin, and some sort of unholy resurrection of the priest’s daughter [name?] who died in the same temple fire. Quite the artist, Suto includes many drawings of [name], who he refers to as “his love”, in his journal. The later drawings feature not quite human appendages. Somethings, apparently, had not gone according to Suto’s plan.

As troubling as all this is, the most immediate worry is the planned attack on Sandpoint. It is clear that an army of monsters is assembling to attack the town, including goblins, bugbears, demons, and other “freaks.” The journal provides valuable information on the plan of attack (through the tunnels that open up in the glassworks and elsewhere, and by waterway) but is silent on the possible timing of the attack. The prisoner is likewise silent on the subject.

Seeing as there is nothing more they can do today, the heroes retire, praying that the attack not come that night. While eating their dinner at the Rusty Dragon, Ameiko Kaijitsu thanks them for capturing her brother before he was able to harm her. She shows them a note from Suto, slipped under her door that morning, asking her to come by the glassworks, but she has no theories as to his plan, and offers no explanation on the Kaijitsu family fallout beyond what is already common knowledge. Amiko agrees to try to speak to her brother in the morning, but warns the heroes against holding their hopes too high.

Below the glassworks
Splinters and Arrows

As the dust and glass shards settle in the main working area, the heroes take stock. The only one wounded is, as usual, Dharma, and she is grateful for a touch of Kaielea’s healing magic. Granny Squall is nervous, fearing more goblins may rush in from the other rooms, but after a few moments it becomes clear the fight is over, for now. Squall jumps through the skylight to join the party, a town guard is sent to report the situation, and the party begins to methodically search the building.

Outside the main working area the damage is minimal. A dormitory is found with blood splatters all over the walls. The glass-workers were apparently killed in their beds. Nothing more of note is found in the main level. The party moves down to the basement.

Most of the rooms are empty, but two doors are locked. Fearing that survivors may be hiding inside, possibly injured, the heroes of Sandpoint decide to break down the doors. The first door takes three blows from Olga’s warhammer before tearing open, and as soon as it does, an arrow comes flying out and embeds itself painfully in Olga’s shoulder. Inside the room, a drunk half-elf stands behind a sturdy desk, already knocking a second arrow in his shortbow.

Kaielea jumps in the room and gives the drunkard a heavy rap on the noggin’ with the butt of her sword. He staggers but stays on his feet. Dropping his bow, the half-elf turns out to be even deadlier with his fists. He slaps Olga and Kaielea around a couple of times before Dharma’s diplomatic words finally register, and he agrees to stand down and answer some questions.

Unfortunately for the half-elf, he is not a very good liar, at least not while inebriated. He tries to pass himself off first as a glass-worker, then as a smuggler, revealing that there is a secret tunnel leading from the next room to outside of town, but no one is buying it. When Olga asks him if he was using that secret tunnel to smuggle dead priests he protests a little too quickly. He also seems terrified of the idea of being handed over to the town guard, which is nevertheless to be his fate. The poor man is subjected to a confusing mix of Dharma’s sensible diplomacy and Squall’s menacing yells and spells, and finally clams down and the parlee is over.

Leading the tied up prisoner upstairs, the party finds that a contingent of guards, as well as the mayor, have arrived to inspect the scene. The townsfolk immediately recognize the prisoner and realizing this he tries to make a run for it, but doesn’t get very far before Kaielea’s whip trips him. It seems the party has captured Suto Kaijitsu, son of the late glassworks owner, Longinko Kaijitsu. Suto offers no explanation as to the circumstance of his return to town, and its possible connection with the goblin raid. He is taken away to the barracks-turned-jail and the party volunteers to investigate the secret tunnel.

Going back downstairs, the heroes complete their search of the basement level, finding nothing of note, then head into the tunnel. A town guard is posted at the tunnel entrance until further notice.

The tunnel is narrow, and the party walks single file for a while before reaching a dead end! The tunnel appears to have ended, with nothing but a sold wall ahead. But the heroes are not fooled. They suspect there must be a way through, and after searching for a long time Olga finally realizes that the “wall” can be pushed to one side. Beyond the cleverly concealed door on wheels is a cave opening, looking out on the bay.

The cave is empty now although evidence of goblin activity are everywhere. Two tunnels lead on. The party chooses the one leading south, back towards the town. They follow the tunnel, past a brick wall that at one time must have blocked passage but has since been broken through. A little ways past the wall they come to an opening in the tunnel wall, that turns into a small chamber. Peering inside they are startled to see a horrible looking monster. With long sharp nails on its claw like hands, and a two pronged mouth full of razor sharp teeth, the creature is like nothing the heroes have ever seen. Kaielea, however, have read about such creatures, and inform the party this is a sinspawn, a breed of monster known to have inhabited this area in ancient times. The history lesson is cut short though, when the sinspawn shrieks and attacks. Olga tries her mind controlling magic but finds that the creature has no mind worth controlling. The sinspawn engages the party in the narrow tunnel. Its vicious nails give Kaielea a nasty boob gash, and an unexplained feeling of rage that prevents her from putting her sword to the best use. Kaielea decides to retreat and let Dharma take a swing at the monster. But before the paladin gets a chance to do much, a wonderfully fierce owl appears out of nowhere, summoned by Squall’s magic, and attaches its talons to the sinspawn’s shoulder. Struggling to free itself, the sinspawn takes a couple of hammer blows to the back, a few pecks and scratches from Squall’s other owl, Zephyr, and goes down for the count.

The heroes stand over the ugly remnant of Thassilon, three ominous words echo in all of their minds. “Re, Gener, Ation….”

Detecting Evil in Sandpoint
Up your ass with molten glass

In the morning the heroes attend a meeting in the Mayor’s office. Besides Mayor Deverin and Sheriff Hemlock, the elf ranger Shelaelu is also in attendance. She tells everyone of increased goblin activity throughout the area. Most troubling is the apparent cooperation between goblin tribes, something no one can recall happening in the past. Shelaelu lectures for a while about goblin tribes and the so called goblin “heroes.” [details? anyone?] Then it is decided that the ranger will go back in the field and try to learn more, while sheriff Hemlock and a few of the town gurad will travel to Magnamar to try and recruit more fighters to defend the town. The heroes agree to stay in Sandpoint until his return, to bolster the depleted town defense force. They are made honorary town guards and promised a retainer.

The heroes first action as town defenders is to conduct a through search of the town, looking for more goblin hideouts or secret tunnels. Aided by Dharma’s uncanny ability to sense evil, they quickly give most of the town the all clear, with the exception of a seedy tavern [name? anyone?], the town’s alchemy shop, and the town glassworks. Although the evil in the bar and the shop is of the human variety, and for now beyond the party’s jurisdiction, the evil in the suspiciously closed and shuttered glassworks is different. Squall quietly scales the roof and peers though the skylight. Goblins!

After seeking in vain the glasworks owner the heroes decide to investigate anyway. With the mayor’s blessing, they grab a couple of town guards and set up their breach plan. Squall and a town guard climb the roof and set up at each of the skylights, a bottle of Olga’s harpy musk in hand. The rest line up in pairs by the low windows on back side of the building. The attack begins. Olga and Kailea smash the windows and move aside to let Dharma and the town guard clear the glass shards and climb in. Inside, the goblins are already frantic from the sudden attack, the terrifying musk of harpy, and Squall’s riding dog barking outside. Without proper weapons the goblins are not much of a threat, and they are quickly dispatched. The heroes look over a grim scene. The partly eaten bodies of the glassworks employees are not even the worst of it. In front of the main furnace, in a big wooden chair, sits the owner of the glassworks, Longinko Kaijitsu, completely ensconced in poured glass!

After the Attack
Boar Hunting!


Goblins Attack Sandpoint!
Fuck Your Musk!

At the festival which has just been interrupted by GOBLINS!

The goblin who just killed the poor local dog slashes at a civilian and then runs to the buffet table and stuffs its face. Sereca Squall tosses a ball of light at the goblin who bats it aside and leaps on it on the ground (at Olga’s Command). Olga tosses acid at the goblin but misses. Dharma runs up to the goblin and completely misses it with her sword, which slams into the buffet table. While trying to yank the sword out of the wood, another goblin critically slashes her arm.

Many goblins are in the square now, attacking civilians. The fallen goblin gets up and chases a dwarf. Many chittering little goblins get slashed by brave swords. Squall throttles a goblin to death after Dharma cuts its arm off. Squall, Olga, Kailea, and Dharma run after a goblin chasing the poor frightened dwarf. Kailea gracefully wiffs past the goblin’s head with her blade, cursing all the while. Squall commands Zephyr to grab the goblin’s little knife as Olga slams her axe into the goblin. The owl grabs the weapon and the goblin cries miserably. Kailea then skewers the goblin on her brand new blade.

In the brief lull between battles, Father Zantus gratefully heals the wounds of the adventurers. Squall offers her virtuous blessings to all.

Suddenly, 5 goblins come around the corner. A hideous, singing goblin with a whip is keening the horrible song that has been spurring all the goblins on. Dharma foolishly rushes into the fray, Smiting the goblin bard and gets surrounded by goblins who attempt to burn her cloak off. Olga rolls her eyes and tosses a vial of Harpy Musk onto the ground. A fog of musk spreads and scares the shit out of all the goblins (they, of course, being frightened of harpies).

The paladin catches fire and, in her first intelligent move of the day, runs away from the crowd of goblins. Kailea patiently heals her and Olga helps to put the fire out. Goblins rush up to the group and set Kailea on fire. Sereca summons a fierce spirit owl that attackes the goblins. She also dazzles a goblin with one of her flares. Dharma finally earns her keep and snaps a neck of one goblin, then cuts the goblin bard’s skull in two with her blade. The last goblin practically shits himself and runs away in fear. Squall sends Zephyr after the goblin, and follows it (with Dharma racing after). After rightfully looting the bodies, the others follow.

After realizing she won’t be able to catch up to the goblin, Squall calls back her bird. The party takes a breather and heals. When they catch their breath, they hear a scream by the Northern Gate. The members of the party look at each other, grimace, and rush toward the sound.

Turning a corner in view of the White Deer Inn, the group spies a goblin riding a goblin dog, which is attacking a valiant hound defending its owner (who hides behind a barrel). 4 other goblins cheer as the dog dies and they run to poke at the body in glee. The paladin, who apparently learned nothing from her previous experience, rushes in and completely wiffs with her longsword over the heads of all the goblins. Squall sends Zephyr to find a dog. Kailea pulls out her whip and trips up one of the goblins. A fight ensues and goblins die!

Dharma eventually destroys the goblin dog and its rider. Meanwhile a very stupid goblin critically injures itself several times trying to get to the man hiding behind the barrel. Soon, Zephyr returns being chased by an excited dog. The last two goblins run in fear and are cornered. One is knocked unconscious and the other is tied up and questioned. The group learns that the goblin on the rat-like goblin dog was of the Mosswood tribe, and that a week or two previously, a large humanoid told the goblins to carry out the raid.

The man hiding behind the barrel turns out to be a nobleman by the name of Aldern Foxglove. He charms Dharma and thanks the party for their help. He offers a reward, to be delivered at the Rusty Dragon Inn, where he is staying.

The party drops the goblins off at the barracks. They meet the guard, who is of the same tribe as Squall (though this does little to earn his favor). He guarantees that the goblins will not be harmed on his watch but sternly recommends that Squall return the dog that she lured away from its owner, the butcher.

Swallowtail Festival
Awaiting the Festival

The sleepy port town of Sandpoint began to see the influx of visitors a few days before the Swallowtail festival. A celebration of the new cathedral, the release of thousands of Swallowtails would mark a day of festivities.

Dharma Hildegarde was eager to be away from the mundane duties of Paladin life in the nearby city of Magnamar and hoped to find some real evil to vanquish in Sandpoint. She comes into view of Sandpoint in the early afternoon. As she crosses the bridge into town, she meets a dwarf who greets her gruffly while eating a sandwich on the bridge. After a cheerful conversation (on Dharma’s part, at least), she continues in to the extraordinarily welcoming city. She checks in with Garridan, the man running the White Deer Inn (said to be a slightly classier establishment than the Rusty Dragon Inn that she passed on her way in).

Dharma visits the new local Cathedral. It is primarily dedicated to Desna, of whom the festival this coming week will be celebrating. Also in the Cathedral are shrines dedicated to Arastil, Shelan, Sarenrae, Abradar, and Gozra. Dharma gives her prayers to Sarenrae and departs.

The crazy witch Sereca Squall had been making more frequent visits to the town’s harbor in her canoe, trying to trade her odd assortment of animals. She had become curious about the increased traffic in town for the festival and was able to banter with Olga and Dharma as she passed them on the riverside. She then departs from her usual place in her canoe at the docks and makes her way to the Cathedral. She has heard that there is a festival celebrating Desna and that many butterflies will be released during the festival.

She meets several of the priests, including an irate Brother Xavier and an understanding and very patient (which one would have to be to speak to Squall for any length of time) Father Zantus, the head of the order. She expresses her curiosity about the butterflies in no uncertain terms until finally, Brother Eadit informs her that Brother Xavier will be bringing her a Butterfly in a lovely clay pot. During her wait, (which takes place outside in the rear of the cathedral, to the relief of the regular patrons) she meets the gamekeeper, a hunched man limping around the graves of the cemetery grumbling and tidying up.

A couple weeks earlier, the swashbuckling Kaielea Brightblade had arrived in town looking like a wet cat and in search of some new cohorts. She was employing Olga’s smithing skills to fashion her a new sword. She decides that enough time has passed and that her blade must be ready. Excitedly, she returns to the Red Dog Smithy and meets with Olga, who hands over the blade. Kailea approves of the weapon but disapproves of Olga’s attempt to seal the deal with a spit-laden palm. Dos, the owner, tells her she is a fool to turn down Dwarf Spit.

Once Squall returns to her boat, she attempts to speak to the beautiful swallowtail butterflies she has been given. She asks them where the rest of their brethren are held. They talk about light and not much else. Their intelligence is a bit lower than she was expecting.

In town, it is noted that the Sandpoint Theater will soon be hosting a big show called The Harpies’ Curse. The lead actor is even from Magnamar!

Dharma roams around town and eventually reaches the dock where she sees an extremely interesting old woman in a boat with many cages of animals. She bespeaks the kind lady and learns her name, Squall and that of her beautiful tame owl, Zephyr.

When Squall kindly throws a rat at Dharma (which survives, strange enough), she is shocked to learn that the local deckhands have a bet going around on how many rats the old crone will throw in a day. Olga shows up briefly to check on the status of her own bet. Satisfied with what she hears, she proclaims, “Never bet against a Dwarf!”

On the day of the Festival, Young Mayor Deverin gives the first speech of the day, which includes some jokes that get a bit of a chuckle from the crowd. Sherriff Hemlock gives his usual speech about safety during the festival. Steward Akdrocus(sp?) who runs the theater enthusiastically tells a story about how the town raised enough funds to rebuild the cathedral after the dreadful fire that destroyed the previous one. He, of course, informs the crowd of the new play, Harpies’ Curse that will be playing soon. He also informs the excited crowd that Avesera, the famous actress from Magnamar will be playing the Harpy Queen! Father Zantus then gives a short prayer and tells everyone to have fun and to be back at the town square at noon for the commemoration!

Noon arrives, and the townsfolk gather around the square. Zantos speaks a beautiful parable about Desna and mentions the Tavern Competition of which there will be free lunch for everyone! Of course, everyone knows that Ameiko Kaijitsu, owner of the Red Dragon Inn has the most awesome food; Curry-spiced Salmon, Early-dropped Mead, yummm! Dharma checks out the local wares, buying a few mini-thunderstones. Olga eats to her heart’s content and stocks up on supplies. Squall approaches the wagon formerly full of butterflies (they had been released during the festival) sneakily. Kailea enjoys the festivities with an always wary eye.

At Sunset, the ceremony is about to start. Father Zantus throws a full-sized thunderstone, sending out a humongous BOOM across the crowd. Everyone’s attention becomes riveted to the stage. A stray dog wakes suddenly from its peaceful slumber beneath the butterfly wagon.

As Father Zantus begins to speak, sudden screams cut through the crowd. A strange tittering, screeching sound begins and a low dark shape runs through the crowd and over to the dog beneath the wagon. Slitting its throat, the creature looks at the crowd for its next victim as an eerie sound of high-pitched voices singing begins to approach the square.

Characters meet

Kailea meets Dharma
Magnamar city guards Dharma Hildegarde and Jovat (Warrior Priest) patrol the streets in the evening in the vicinity of the Drunken Monkey Tavern.

Inside the tavern, Kailea Brightblade and her brigand friends are celebrating a recent “trade” gone well. Their jovial laughter and loud jokes bother the other patrons of the tavern, and have cleared their vicinity like a nerd making a bad science reference on a wiki post. Several of Kailea’s men valiantly try and fail to stay alert and pass out on the floor. Kailea, her first mate Peg-legged Bill, and Rory are left drinking and being boisterous by themselves.

A group of patrons approach the joyous group and tell Kailea in no uncertain terms that they disapprove of the recent “trades” that her crew has carried out. Declining her request to be left to drink in peace, a fight ensues.

As soon as the fists (and barstools) start flying, a very drunken dwarf on the other side of the dark room bellows “Bar Brawl!” and runs into the common room with his stumpy fists waving in front of him. He takes a swing at the first person he meets and misses hilariously. He takes another swing and completely passes out.

Kailea’s team very adeptly defend themselves against their attackers until the guards enter and demand the festivities to come to an end.
After Dharma jumps on a table and diplomatically convinces the room to calm down, the guards separate the two groups. Though the leader of the mercenaries is unconscious, her fellows claim that they were paid to rough up Kailea’s crew.

Dharma and Jovat agree to take in the leader of each group to lock-up overnight to cool off. Overnight, Dharma hears many tales of Kailea’s travels, causing inception-like thoughts to form in her mind of travel and adventure. As Kailea leaves, she invites Dharma to visit the town of Sandpoint at some point for some fun.

Kailea meets Olga
… Years later…
Kailea’s ship has been sunk and she walks toward Sandpoint. All she has are her clothes, her money, her whip and her falcon. She seeks a rapier for protection. When she arrives in Sandpoint, she goes to the Red Dog Smithy and enters while noticing the lazy but huge Mastiff dogs sitting out front.

Dos, the owner, grumps and complains about how difficult it would be to make a left-handed rapier. However, when his dwarf assistant Olga Söldrif enters with her arms full of scrap metal, she takes on the job happily. Kailea retires to the Rusty Dragon Inn to wait for her blade to be finished. She spends her evenings listening to the amazing songs and tales of the former adventurer, Ameiko Kaijitsu.


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